This week is a big one for our world

Atmospheric carbon dioxide (CO2) levels climbed above the 400 parts per million (ppm) and it’s distinctly possible they won’t be back below that level again in our lifetimes.

“As a human, though, passing both the 400 ppm and (potentially) the 1°C threshold within such a short time period makes it clear we are already living in a different world. We have blown past targets that were being considered as viable when I entered graduate school. We have significantly reduced the options available to us in the future. If we aren’t going to blow past the next set of thresholds — 500 ppm and 2°C — within just a few more decades, we have a lot of work to do in Paris in two weeks and beyond.” Katharine Hayhoe, atmospheric scientist at Texas Tech University.

Scientists Discover a Rare Genome

Scientists have unraveled part of the genetic code of a child who was sacrificed in a ritual ceremony by the Inca civilisation 500 years ago. The Inca boy had been ritually killed some 500 years ago. His body is naturally mummified in the cold, dry environment of the Aconcagua Mountain.

The scientists extracted an uncontaminated sample from the boy’s lung tissue, and found that he belonged to an unknown subgroup of the diverse genetic lineage called C1b, which dates back to the earliest Paleoinidans more than 18,000 years ago. According to a report in Science, the team labeled this unidentified subgroup C1bi, which is thought to have originated in the Andes some 14,000 years ago.

A check of genetic databases revealed four other known individuals in the C1bi group: three samples came from modern-day people living in Peru and Bolivia. The fourth sample came from the ancient Wari Empire, which predated the Inca in Peru. Population geneticist Andrés Moreno-Estrada of Mexico’s National Laboratory of Genomics for Biodiversity suggests that the two ancient samples indicate that the now-rare genetic variation was common before the arrival of Europeans.

Space junk is on a collision course with Earth

A mysterious object named by scientists as WT1190F is expected to hit Earth on Friday the 13th. But researchers don’t currently have any idea what it is. Reportedly WT1190F will plunge to Earth from above the Indian Ocean about 65km off the southern tip of Sri Lanka. Scientists say its impact is accurately predicted. More unusual still, WT1190F was a ‘lost’ piece of space debris orbiting far beyond the Moon, ignored and unidentified, before being glimpsed by a telescope in early October. The object is only 1 to 2 meters in size, and its trajectory shows that it has a low density, and is perhaps hollow.

“Blackout Warning”

In case if you haven’t heard yet “the world will be plunged into darkness for 15 days in November, all thanks to rare phenomenon caused by the movement of Venus and Jupiter”, world’s press agencies reported.

But don’t worry, just know this: it’s not true. “No, the universe is not about to realign in June 2015, nor will there be a multi-day blackout at that time during which the Earth will shift into a new dimension. Neither NASA nor any other credible scientific entity has made such a pronouncement.”

detailed story read here

Playing games phenomena

Today nobody would argue that gaming has become a huge part of our culture. People are enthralled with video games no matter what age they are and that’s reality. According to gaming industry statistics for 2014 the average age of a gamer falls in the 30-35 age range within the U.S. and over three-fourths of all gamers play for more than one hour each week making gaming a part of their daily lives. We see that the passion gamers have had ever since gaming burst onto the scene just a few decades ago. 46% of them play games on mobile devices, and 71% use dedicated gaming devices. However despite discussions are still continuing around the theme they can’t make a dent in the exponential progression of gaming popularity. Gaming market shows an extraordinary growth last years and that’s no wonder as well.

Why do we love play games? Science has also tried to find the answer on this question. Experts say usually that people play games because they experience emotions that are closely related to the main factors of happiness, enjoyment and fun because gaming involves many fun-creating elements and so on. Why do we love play games? Actually there are so many different definitions at the point but I’d like to focus on some of them.

I’m sure, you play games and you love to do that as everybody loves to. And no matter whether you favorites are Role-playing (RPG) like South Park or Legend of Grimrock or Adventure games such as The Raven: Legacy of a Master Thief which is out right now; you may choose Real time strategy, Puzzle, Stealth shooter games or you like to spend your time off playing Simulations, Sport or Combat games; even if just prefer to play online pokies to get casino gaming thrilling experience to play for real money or just for fun.

The really one I love the most about gaming is a whole new world every time you start to play. I guess this is very important. Every time we start to play games we discover a new world, we learn to understand it and try to win of course. Games give players the option of playing as a “good guy” or a “bad guy” then you can turn into a hero to fight a villains.

It is anticipated that future growth in mobile games will involve more and more multiplayer gaming options. Forbes Magazine notes that ‘The future of gaming is in user-choice’.

Destruction of Thousands of Giant Human Skeletons is True or Not?

“Before there were any humans on Pallene, the story goes that a battle was fought between the gods and the giants. Traces of the giants’ demise continue to be seen to this day, whenever torrents swell with rain and excessive water breaks their banks and floods the fields. They say that even now in gullies and ravines the people discover bones of immeasurable enormity, like men’s carcasses but far bigger.”
Greek historian Solinus, c. AD 200

You probably have stumbled into reports about destruction of thousands of giant human skeletons in by Smithsonian institute in early 1900s and ostensibly they admitted that. It was reported that a US Supreme Court ruling has forced the Smithsonian institution to release classified papers dating from the early 1900? bringing new elements to this case.

«There has been a major cover up by western archaeological institutions since the early 1900?s to make us believe that America was first colonized by Asian peoples migrating through the Bering Strait 15,000 years ago, when in fact, there are hundreds of thousands of burial mounds all over America which the Natives claim were there a long time before them, and that show traces of a highly developed civilization, complex use of metal alloys and where giant human skeleton remains are frequently found but still go unreported in the media and news outlets» he explains.

«The public release of these documents will help archaeologists and historians to reevaluate current theories about human evolution and help us greater our understanding of the mound builder culture in America and around the world» explains AIAA director, Hans Guttenberg. «Finally, after over a century of lies, the truth about our giant ancestors shall be revealed to the world» he acknowledges, visibly satisfied by the court ruling.

The documents are scheduled to be released in 2015 and the operation will be coordinated by an independent scientific organization to assure political neutrality.

But now they say that Smithsonian admits destroying giant human skeletons is fiction! OK, admits is fiction bun not the story about giant human skeletons.

Are They Real Or Fake? Waiting for the next scientists reveals.
A giant mystery: 18 strange giant skeletons found in Wisconsin: Sons of god; Men of renown

Is the sun going dark?

Gaming Reality

There are many articles, books and researches dedicated video games. Why do people love to play games? Why do some of them choose action-adventure type of games something like Skylanders: Swap Force or Battlefield, some of them spend their spare time playing strategy like Command & Conquer: Red Alert 3 or Civilization, some of them can’t do without playing Puzzle and Driving, some of them prefer to play pokies no download for fun or real money. You can choose what you want but all of these things is just gaming that brings you relax and fun to forget about all the daily stress and not only.

The truth is that sometimes we can’t live with it and we can’t live without it. In some sense, this talk is never-ending affair as gaming itself is. You can ignore or embrace games but they are a huge part of our lives. Especially today when you can play your favorite games right on your smartphone or tablet. Gamers love games in the same way as other people love the cinema or theatre.

“When we’re in game worlds, we become the best version of ourselves, the most likely to help at a moment’s notice, the most likely to stick with a problem as long it takes, to get up after failure and try again.” This is a quote from the widely known book “Reality is Broken: Why Games Make Us Better and How They Can Change the World”.

The author is Jane McGonigal, an American game designer and researcher named one of the world’s top innovators under the age of 35 by MIT’s Technology Review in 2006. Jane McGonigal is developer of many popular video games such as The Lost Ring, Last Call Poker, PlaceStorming, I Love Bees, and many others. This book is very interesting and it’s very provocative at the same time with its controversial point of view on gaming, new futuristic look at games and what really they can do for us. Playing games makes us better, Jane McGonigal says, they can change the world. That is extraordinary, really, when you think about it.

I love to play games and sometimes I feel like maybe I’m part of that generation that became more of a gamer than a video consumer. If I have couple hours of spare time I’m probably playing video games.

What may hamper creativity?

Legos, the popular toy bricks, may be great for stimulating creativity in little kids. But when it comes to adults, things might be a little different. According to a new study in the Journal of Marketing Research, when adults are given a set of Legos to solve a well-defined problem, their creativity may suffer when tackling subsequent tasks.

“There are a lot of studies that explore what enhances creativity. Ours is one of the few that considers ways in which creativity may be undermined,” write the authors of the study, C. Page Moreau (University of Wisconsin) and Marit Gundersen Engeset (Buskerud and Vestfold University College, Norway). “What we find is that a well-defined problem–in our case, following an explicit set of instructions to build something with Legos–can actually hamper creativity in solving future problems.”

67P/Churyumov-Gerasimenko strange comet

The spacecraft Philae which land on the comet have picked up strange clusters of organic material that resemble viral particles. Astronomers say features of comet look like black crust and icy lakes. Could comet be a home to alien life? Scientists say: “Yes”. They say that it is more hospitable for life than polar regions of Earth.

This comet is also known as singing one. Comet 67P/Churyumov-Gerasimenko is singing into space. Rosetta’s Plasma Consortium (RPC) has uncovered a mysterious ‘song’ that Comet 67P/Churyumov-Gerasimenko sings.

The comet seems to be emitting a ‘song’ in the form of oscillations in the magnetic field in the comet’s environment. It is being sung at 40-50 millihertz, far below human hearing, which typically picks up sound between 20 Hz and 20 kHz. To make the music audible to the human ear, the frequencies have been increased in this recording.